Hull has 0.6 times the mass, 0.27 times as much HP, costs 3x as much money and 0.67 times the material cost of armour. This helps a lot in making sure things will line up properly. This means you should never use 0.05 scaling until you’re at the detailing stage. I recommend using a scaling size that is a multiple (at least 2x) of your grid size. While they do not look outstanding, their ability to deal damage multiple times when hitting a target’s hull on top of having great range and having no travel time gives railguns extreme potential. Pulse cannons’ ability to hit through shields gives them basically the equivalent of 1.5 to 1.8 times the tooltip damage before any other modifier and in some cases let you snipe things off enemies without having to break their shields. Tesla and lightning are instant hits and generally better than lasers. They’re alright, but not outstanding in any way.īolters are really good before shields and both remain quite decent throughout the game.Ī Tier: Tesla, Lightning, and Pulse Cannons Too slow to be accurate and/or provide quick kills. This is my opinion, I’m sure different people have valid reasons to question this so please take this with a grain of salt as it’s just meant to be a quick reference for new players. A lot of other upgrades are useful but do not need to be farmed beyond getting one or two exotic or legendary ones. ![]() Xsotan artifacts can be farmed and will provide: energy, cargo, some hyperspace cooldown reduction (and range), some turret slots, etc. Hyperspace upgrades are also nice even late game, depending on your patience and play style. Having any size hyperspace core made out of avorion allows to jump over rifts assuming you have the range. Its only advantage is that you can make armour out of it.Īs the final material, it is quite good. Pretty bad as it is almost as heavy as iron and while it offers advantages over xanion, it is so close to avorion that you might as well skip it and sell it for money. Pretty good as it is the second lightest material and it has advantages over trinium for things like generators and shield generators. You can actually sell most if not all of those once you have a good supply of trinium as trinium is better in every way.Īlways useful as it is the lightest material and some blocks actually have no other advantages other than raw HP for using higher tier materials. Don’t sell too much, it’s not even worth much. It is actually useful until you’re swimming in avorion as inertia dampeners can only be built out of iron and avorion. If you bind this, you can turn off the recharge while you boost away then turn it back on to jump out. ![]() It doesn’t always matter, but you may end up in trouble if you jump into a nasty spot and most of your power is going to refilling your hyperspace engine. This is a control that is not bound by default. ![]() ![]() Early on and even later, pirate attacks can be dealt with by local faction ships and this just adds salvage for you and as soon as you have ships with captains doing stuff for you it lets you farm up resources while designing your new ship, win-win! Useful on heavy ships.Ĭonsider turning this off. Helpful to tell precisely where you’re traveling and also for boosting backwards to brake instead of using regular deceleration. Tips and Tricks for Avorion’ Players Game Settingsįancy names to say which way you’re going and which way is back.
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